Articles in Mobile
Popular virtual world Second Life is now accessible from 40 mobile devices, with support for additional 3G and Wi-Fi enabled devices including the iPhone planned in the near future.
This is possible thanks to a free beta application available at Vollee,

The technology streams high-end services designed for the PC to mobiles adapting screen size and uses compression to reduce bandwidth.
This type of service will impress die hard MMORPG (Massively Multiplayer Online Playing Games) enthusiasts, but technologies like Vollee could potentially provide more reach to business web applications.
To help promote what is possible with the new digital economy, Bullseye has produced a limited run of T-shirts containing the Semacode of the Bullseye mobile site.
Here’s our creative director Kev proudly modelling the t-shirt, as I point my camera phone at the semacode, which takes my phone directly to the site without having to key in the full URL.
This link lets you tag any URL to create your own semacode.
Here’s a video from Reuters explaining a concept phone now on display at New York’s Museum of Modern Art demonstrates Nokia’s vision for how handsets might evolve.
The Morph concept is the result of a collaboration between the Nokia Research Centre and Cambridge University’s nanoscience centre providing a vision of a flexible, multifunction device.
A recent Nielsen study of more than 22,000 active mobile data users, shows gaining acceptance of mobile advertising in the US reports Marketing Charts.
23 percent of US mobile subscribers (58 million people) say they have seen mobile advertising in the previous 30 days.
Half of mobile data users (51 percent, or 28 million people) who recall seeing a mobile ad say they responded to the ad in some way.
Interacting without keyboards has become easier thanks to developments like the iPhone with its intuitive touch screen interface. During its development, Apple patented every aspect of the proprietary technology, leaving little for other mobile-phone manufacturers to improve upon.
But Nokia has filed for their own proprietary “Touch User Interface”, which measures the hand and finger movements in a 3D space around the device. The Nokia S60 3D Touchless Device Control Interface.
As mobile phones and internet access from these devices gets faster, it’s no surprise that advertisers and consumers will start to interact more using them.
Perhaps this example in Japan is what we can expect in the near future. Called Chipuya Town (note site in Japanese), and modelled on the Shibuya shopping district of Tokyo, consumers earn currency by adding friends. This currency is known as Grooves and can be used to purchase accessories for your avatar, apartments and furniture etc.
Motorola has launched a wiki to enable consumers to share information with other consumers.
From the wiki it states …
“Because the possible applications for the Q will always expand, the “ideal” user guide would also be able to grow and change. This wiki is an attempt to do that. It’s a place to capture and share the knowledge of the greater community of Q users. If, for example, you have added a new application to your Q, you could post instructions on how you did it here, for the benefit of all Q users.





