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Hypothetical Art Forms from the future

Hypothetical Art Forms from the future

Form NameDescriptionExample
Virtual Reality PerformanceA live performance that takes place in a fully immersive virtual reality environment, allowing performers and audience members to interact with each other in a digital space.Link
AI-Generated ArtArt created entirely by artificial intelligence, using deep learning algorithms to generate original pieces that reflect human artistic preferences and styles.Link
Biodegradable ArtArt pieces made from biodegradable materials such as organic matter or recycled plastic, creating a sustainable and eco-friendly form of artistic expression.Link
Climate Data ArtArt pieces that use data visualizations to represent climate change and environmental data, raising awareness of the impact of human activity on the planet.Link
Quantum Computing ArtArt pieces that use quantum computing to create complex and intricate visuals, taking advantage of the unique properties of quantum mechanics to create unique and intricate patterns.Link
Robotic ArtArt pieces created using robotic technology, with robots serving as the artists or assistants in the creative process.Link
Augmented Reality InstallationAn installation that uses augmented reality technology to create an interactive and immersive experience, allowing the viewer to see hidden elements or interact with the art in new ways.Link
BioartArt pieces that incorporate living organisms, such as bacteria or plants, to create unique and interactive pieces that evolve over time.Link
Nanotechnology ArtArt pieces that use nanotechnology to manipulate materials at the molecular level, creating intricate and detailed structures that would be impossible to create with traditional methods.Link
Brain-Computer Interface ArtArt pieces that use brain-computer interface technology to create an interactive and immersive experience, allowing the viewer to control elements of the art with their thoughts.Link
Haptic ArtArt pieces that use haptic feedback to create an immersive and interactive experience for the viewer, allowing them to touch and feel the art.Link
Light ArtArt pieces that use light and colour to create dynamic and immersive visual experiences.Link
Interactive Textile ArtArt pieces made from interactive textiles that respond to touch or movement, creating a tactile and sensory experience for the viewer.Link
Smart Material ArtArt pieces created using smart materials such as shape-memory alloys or electroactive polymers, which can change shape or colour in response to different stimuli.Link
Sound ArtArt pieces that use sound and music to create immersive and interactive experiences for the viewer.Link
Projection MappingAn art form that uses 3D projection technology to create dynamic and immersive visual experiences on buildings, sculptures, or other surfaces.Link
Mixed Reality SculptureSculptures created using mixed reality technology, which allows the viewer to interact with the sculpture in a virtual environment.Link
Brainwave ArtArt pieces that use EEG sensors to read the viewer’s brainwaves and create visuals that correspond to their thoughts and emotions.Link
Drone ArtArt pieces created using drones, which can create intricate aerial displays and light shows that can be synchronized with music or other artistic elements.Link
Magnetic PaintingPaintings made of magnetic particles that can be rearranged and manipulated by the viewer, creating a personalized and interactive experience for the viewer.Link

5 tips for adding Video into your Digital Strategy

I have often discussed the growing demand for watching videos over the internet, so it was with interest that I read the recently published statistics from comScore.

The following chart shows the population reach, and some key viewing statistics by country which was releasd to support the launch of their Video Metrics service

comScore Video Metrics by country April 2010

comScore Video Metrics by country April 2010

The volume of videos watched is huge, and it must be rememberd that this is largely because the length of videos watched online are often only 5-10 mins.  However, the hours per viewer number indicates just how powerful this medium is going to be in terms of audience attention.

What amazes me is the high percentage of brands who don’t have video included in their digital strategy.  Usually this comes from an ignorance of the size of this medium.  Most decision makers in marketing teams, or their agency don’t spend a lot of time online and are often unaware of the changing habits of the online consumer.  Secondly, they often assume that producing video content has to follow the same expensive process used to produce television commercials.  This means that someone has to swim against the tide, and often actually start publishing video content to initiate a change in focus.

I’ve listed 5 initiatives that I have found to be successful for

So I’ve listed 5 initiatives to get  ways to help you get this done.

1.  Research what content exists for your category.

Video should be something that is monitored along with your Social Media Monitoring process.  Understanding what video content is available helps to narrow down and discover more about the market that is vying for share of attention.  It’s a good idea to group the content into sub-categories so that you can more easily digest this.  Identify the opinions being expressed, and list any topical gaps or areas where your stories will rise above the clutter. Here’s a selection of video search tools that will help.

Yahoo Video
Google Video

Outcome: Research report on video content for your category.

2.  Audit your current content

Hidden away in corporate shelving, or archived sales conference video tapes are some great content that provides an easy source of material.   Most agencies are quick to upload your tv ads, which should not equate to ticking the box on internet video.   Consider enhancing the content of your ad, by uploading the back story to the ad itself, or extending the content of a 30 sec spot into a 10 min spot.  This is why it’s important that television ads incorporate a digital execution strategy.

Outcome: List of existing video content

3.  Get basic Video Hardware

Even if you intend using professional resources to record video content of major events, conferences etc, I still recommend purchasing some basic video equipment which is available for ad hoc opportunities like interviews, testimonials from passionate fans, or technical explanations from your R&D people. I still remember buying one of the early digital camera’s for a consumer packaged goods company that I worked with, and it stored the pictures on a 3 inch floppy drive.  Once people started seeing how easy it was to record & share images, the camera soon was constantly in demand. The point is that sometimes change requires demonstation & experience.

Thanks to advances in technology, and global competition, it doesn’t cost very much to get the basic video equipment these days.  Portable video recorders like the Flip video, Sony’s Bloggie, or Kodak’s Zi8 start at around $150.  HD Camcorders can be purchased for less than $1000 making it relatively easy to purchase as a business expense.  Video equipment is also easier to use and many of the new devices include an integrated upload to youtube facility.

Having the equipment on hand lets you experiment and start to learn the basics of video production.

Outcome: Equipment & basic knowledge of use

4.  Experience : Record what you already do

There are so many existing areas that brands invest in, and unless there is a legal or copyright reason not to, we suggest that they make a great starting point for getting experience around this medium.  Whether it’s an internal speech made to employees, or a trade show exhibition that you have invested in, you can help extend the life of these events using video recording. If also helps to showcase some of the content you record which helps to encourage others to utilise video as a part of business communications.

Outcome: List of easy opportunities for video content, quick win case studys that can be used for a business proposal.

5.  Business proposal

Once you have completed the first 4 steps, you should be in a position to write up a business proposal to extend the use of video within your business, so that resources can be allocated to this function.
I suggest you start with something small, which can be used as a quick win.

Augmented Reality Kung Foo gaming

It’s amazing how technology is changing the world, and whilst gaming has had the reputation of taking people away from activity, camera technology is inspiring active games.

Kung-Fu Live is one example in which your image is placed directly into the game, and real movements are translated into in-game actions. As the video below shows, you’ll be able to kick and punch wildly into the air to take down virtual baddies.

This is one of the few games designed exclusively for the PlayStation Eye camera.

Make sure you put away things like lampshades before playing !